Thread: emissive armor
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Old April 19th, 2002, 11:36 PM
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Default Re: emissive armor

quote:
It's not sad, it's how it's always been described and how it should work.
If you wanted it to work somehow else, then you were wishing for a new ability.

Emissive Armor went from cool to useless between SE3 and SE4. It has not always "worked" this way.

The way to restore the Emissive Armor to glory (IMO) is to have it work the way it does now, except trigger whenever the component with that ability is hit.
If the damage hits and destroys your crystalline armor, you'd get no emissive effect.
If the damage hits your emissive armor for 41 points of damage, you'd get no emissive effect.
If the damage destroys your Organic Armor, and the remaining 30 points hits your Emissive armor, the emissive ability kicks in and your emissive armor is unhurt.

quote:
So if only one per ship is effective what about bumping up the damage amount that the armor blocks. To say something like 100 or more
You could, but it would still be completely useless against any large mount weapons, plus, escorts, frigates and destroyers would be next to useless in combat one EA comes out.

The unmodded game dosen't need more disincentives to choosing smaller hulls.

[end rant]
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