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You could always code it to repair itself every combat turn, and give it 30kt hp, that way, if it isn't destroyed, it regenerates to full...
Isn't that organic armor?
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and the spillover from other emissives could take out other emissives... until it was little enough to negate it =D
That's how I'd use it to simulate the classic SE3 EA.
It gives many other modding options too.