Re: MoD mod
			 
             
			
		
		
		
		I just found a better fix for MoD (attached a test version with researchlevel 0). 
 
It's actually possible to recreate the spell with limited duration via mod commands ! I just figured it and I think I have the beginning of a solution for a definitive fix by mod.  
 
I first tested #effect 5081 to make the battlefield enchantment last 5 rounds (adding x000 -with x < 10- to an effect make it a cloud with duration of x round), but if the spell is displayed with "5 round duration", it doesn't work for BE.  
 
But, it's possible to create a cloud with limited duration summoning units each round, with the effect x001.  
 
So I've created a spell making a summoning cloud on 5% of the battlefield, with a duration of 3 rounds, one ghost wolf appearing per round in each square, and it works. Creatures don't disappear after 3 rounds but the clouds disappear and stop to summon more then battle ends normally.  
 
It's then possible to add mist as a secondary effect (using nextspell) , or spells summoning other creatures as nextspells.  
 
The only problem is actually : as the spell is no longer a battlefield enchant mages can chain cast it (= really huge ghost wolves army).  
 
Perhaps a workaround can be found using Mist (BE) as the primary effect of the spell, and the summoning clouds in nextspell, so the mages don't recast the spell. 
 
ps : 3 rounds duration is short, but one creature on each square on 5% of the battlefield = far more effects per round than the original MoD spell  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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