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Old May 22nd, 2008, 08:48 AM
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Twan Twan is offline
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Default Re: MoD mod

I just found a better fix for MoD (attached a test version with researchlevel 0).

It's actually possible to recreate the spell with limited duration via mod commands ! I just figured it and I think I have the beginning of a solution for a definitive fix by mod.

I first tested #effect 5081 to make the battlefield enchantment last 5 rounds (adding x000 -with x < 10- to an effect make it a cloud with duration of x round), but if the spell is displayed with "5 round duration", it doesn't work for BE.

But, it's possible to create a cloud with limited duration summoning units each round, with the effect x001.

So I've created a spell making a summoning cloud on 5% of the battlefield, with a duration of 3 rounds, one ghost wolf appearing per round in each square, and it works. Creatures don't disappear after 3 rounds but the clouds disappear and stop to summon more then battle ends normally.

It's then possible to add mist as a secondary effect (using nextspell) , or spells summoning other creatures as nextspells.

The only problem is actually : as the spell is no longer a battlefield enchant mages can chain cast it (= really huge ghost wolves army).

Perhaps a workaround can be found using Mist (BE) as the primary effect of the spell, and the summoning clouds in nextspell, so the mages don't recast the spell.

ps : 3 rounds duration is short, but one creature on each square on 5% of the battlefield = far more effects per round than the original MoD spell
Attached Files
File Type: zip 608487-testmodmod.zip (402 Bytes, 130 views)
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