Re: Massive fatigue spells
Spellcaster AI really needs to be tightened up. Just fixing this gem use issue would go a tremendously long way toward helping us script for major battles.
When we've played a game for two months, and then spend an hour or more scripting for a major battle, only to see your mage blow 5 gems on a Shadow Blast (when KO just said you cannot ever spend more than gem cost +1) and he can no longer cast that BE that is the key to your strategy...
disappointing isn't really the word. More like, time to find another game.
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