Re: Massive fatigue spells
Quote:
Endoperez said:
The mechanics work as was intended. It seems Kristoffer was wrong on the part where he was quoted.
<snip>
As an example:
It would be better if AI only used one gem for reducing fatigue. 400-fatigue spell cast by a mage 2 levels higher than the required level could use 4 gems and be left at 133 fatigue + enc, or 5 gems and be left at 100 fatigue + enc, but not 6 gems and be left at 80 fatigue +enc. At least there wouldn't be any confusion about the matter.
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The mechanic you describe is the same one that KO says (in the quotation previous) is the way it should work. I agree. Capping at +1 is the way to go.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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