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Old May 24th, 2008, 06:38 PM
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Default Re: Conceptual Balance Mod 1.21 (feedback)

I haven't examined the mod in great detail, however, I've recently signed on to play a game using Conceptual Balance. Playing Mictlan I've noticed that the price of my slingers have changed.

Though I understand that most slingers are made to cost less gold, Mictlan's slingers are better stat-wise then the average slinger. Their stats are average all around. A solidly average unit should cost 10 gold plus or minus any racial advantage. The racial advantage for Mictlan is forest survival and an already cheap cost. (The solidly average troops of Mictlan are 9 gold.)

Making the slingers even cheaper seems to me to break the standard. Gold pays for the experience of the soldier and resource pays for their gear. That said, the fact they are slingers are expressed in their cheap resource cost, not their gold cost.

Though this objection calls for me to be put at a disadvantage, especially since I plan on using slingers in my strategy, I think they are unfairly priced in this mod. The Mictlan slinger can beat the daylights out of a normal slinger any day. They have the attack value, the defense value, the moral score, the encumbrance, and the movement of a soldier, therefore, I think they should be priced as a soldier with the standard Mictlan racial advantage of 9 gold.

I'm of course willing to here the reasoning for this change before I determine this to be my final opinion.
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Strategy Guide: MA Caelum - Fear of Flying
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Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
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