Re: Conceptual Balance Mod 1.21 (feedback)
You bring up an issue that I've been struggling with since creating CB, and to be honest I'm rather relieved I'm not the only one bothered by it. 95% of people just don't care how costs are arrived at so long as it's balanced in the end. But I certainly agree I'd rather have a tidy set of rules to reach such a balanced state.
Unfortunately, it's not always easy to this just with equipment rec costs, given some combinations of equipment are so much better than others. And, besides, it makes some sense some equipment is easier to train people in than others. So, I have used some gold cost guidelines which I'll be the first to admit have been far from universally adopted across the game.
1. Troops with one single handed weapon and no shield are 1 gold cheaper.
2. Troops with only short spears and maces have 1 gold cheaper.
3. Troops that don't have to be trained to fight in armor (2 enc or more) are 1 gold cheaper.
This is actually the more general rule, rather than adjusting the Mictlan racial advantage. I agree the current Mictlan setup does not quite fit this metric either, it could use some more tweaking. In the end however, such tiny changes are more aesthetic than anything else.
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