Thread: No Magic sites
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Old May 24th, 2008, 11:59 PM

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Default Re: No Magic sites

Quote:
IndyPendant said:
This is very interesting to me. I think if I were creating it, I would use these settings:

Definite:
--Age: Late
--Map Size: 200-300 provinces
--Magic Sites: 0
--Spell Level Limit: 3
--Research: Very Hard
--Pretender: Limited to level 6 in all schools of magic
--Worthy Heroes mod
--Conceptual Balance (Pretenders and Scales ONLY) mod

Possible:
--Ban Ermor and R'lyeh
--Few scattered water provinces, rest land
--Pretender limited to level 4 in all schools
--No independents mod
--Level 1 spells moved to level 2, 2 moved to 4, and 3 to 6
--Ban Caelum and Arco (tramplers may be overpowered)
--Limited selection of MA and EA nations permitted if desired (i.e. MA Man, EA T'ien Ch'i, etc)
That is good, but I want the age to be early because I know that age best.
Also the pretender should perhaps be limited to no magic boost at all.
Maybe we can make magic research it's self against the rules

I am sorry, but I do not know what Worthy Heroes mod is.
For Conceptual Balance do you mean everyone should not be able to get any dominion? because that would be for another game.
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