quote:
Nextly, I'm not entirely sure that hitpoints *are* dictated by tonnage, but I could be wrong.
Components are defined by "tonnage space" and "tonnage structure".
"Tonnage space" defines how many components will fit in a given hull size.
"Tonnage structure" is the hitpoints of damage the component can take, and is not necessarily equal to tonnage space.
So hull size indirectly dictates hitpoints by limiting how much you can stuff into the ship.