quote:
Here's the module first tech level and then I'll list my concerns. Maybe someone can shed some light.
Name := Streamlining I
Description := Streamlining the hull decreases supply costs and increases agility.
Pic Num := x
Tonnage Space Taken := 10
Tonnage Structure := 5
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship
Supply Amount Used := -5
Restrictions := None
General Group := Vehicle Control
Family := 2
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 3
Ability 1 Val 2 := 0
Weapon Type := None
First question is the one component per ship rule, does that apply to the ability or the individual components? ie: will it stack with the defensive armor? In fact what if I want to allow more than one of this component?
Will a negative supply amount work?
How does the family number relate to 'show only latest' when designing a ship? Would it be better (if possible) to make a new family of say 'Hull Tech'?
Name := Streamlining I
Description := Streamlining the hull decreases supply costs and increases agility.
Pic Num := x
Tonnage Space Taken := 10
Tonnage Structure := 5
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Vehicle Control
Family := 9998
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 3
Number of Abilities := 1
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1 := 3
Ability 1 Val 2 := 0
Weapon Type := None
Some tweaks (in
bold):
- Add the one-per-ship restriction.
- Change the family number so the "show latest" option works right.
Some can't do here's (in
italics):
- The supply use. This component dosen't have any abilities that would trigger the supply use, and so it will never affect supplies.
In addition, SE4 tends to choke on negative supply use
Notes:
- Family number vs Show only latest:
If there are two components that are side-by-side in the design window of SE4, and they have the same family number, then don't show the first one.
This applies recursively, so you only see the Last in a block of same-family components.
- The ECM ability (and combat sensor ability) only stacks with other components if they have a different family number.
From the sound of it, you would probably be best off if you made a copy of the engine components, renamed them to "Streamlined XYZ Engine #", then added the abilities and reduced the fuel consumption accordingly.
Be sure to give them a unique family number unless you want them to cover up the standard engines when show latest is turned on.