Quote:
MaxWilson said:
Contrary to KO's specifications, spellcasters can blow more than one "extra" gem to reduce fatigue. This is almost invariably uneconomical. Example here.
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KO just didn't understand how it works then. It's all in the manual.

A mage can use as many gems for a spell as his magic level is. This includes the gem cost for the spell. If he has a magic level of 5, then he can use 5 gems. If the spell costs 3 gems, then he can use 2 gems to reduce fatigue. Additionally, he can use exactly one (1) gem to increase his magic level to cast a spell that's higher than his current level. Since he'll be casting a spell over his magic level, he'll receive additional fatigue by this, it's exactly the reverse to using gems for reducing fatigue. Here are a couple of examples how it works:
Magic level 1, wants to cast spell level 2 which takes no gems: works with 1 additional gem
Magic level 2, wants to cast spell level 3 which takes 2 gems: doesn't work, since he needs 2 gems for the spell, nothing left to raise his path
Magic level 1, wants to cast spell level 2 which takes 1+ gems: doesn't work, since he can only use one gem and needs at least two
Magic level 5, wants to cast spell level 7: doesn't work, since he can only use one gem to raise his path
Magic level 0, wants to cast spell level 1 which takes no gems: doesn't work, since he can only use 0 gems = no gems
Magic level 5, wants to cast spell with level <= 5 which takes 2 gems: works, and he has 3 gems left to reduce fatigue