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That random path limit thing sounds like it bears further study to see how it would impact other mods. For instance, I was thinking of adding many more random paths for more varied mages. I'd hate to write the mod and then have it not work.
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Don't take just my word on it, I noticed that only in about three instances. I was more interested in getting around the problem, not how and why exactly it is caused. So maybe you'll not see it happen at all, except if you try to grant literally hundreds of random paths. Could be that it is just a false alert.
Anyway, thanks for the reponses, I figured the problem out. The trick lies in changing the values after the check for negative creation point values (and not giving Priest paths to a pretender without Holy.

) I hope you can make some use of the random path thing.