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Old May 26th, 2008, 07:31 AM
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Default Re: Nether bolt/darts

The bolt is PROBABLY handled as a magical missile:

1) Missiles can be negated by shields, see pg 77 of manual, protection value doesn't matter.
The missile/damage part of Nether Bolt can be parried, but isn't negated by magic resistance AFAIK.
2) Poisoned bows of Sauromatia poison troops even when no damage is dealt, flaming arrows deal fire damage even when no mundane damage is dealt, etc etc. This is a reported bug which basically means that for missile weapons, #specialeffect acts like #specialeffectalways.
The feeblemind part of Nether Bolt will feeblemind troops that fail a magic resistance roll even if they didn't take any damage from the bolt/damage part of the spell.


This is the only mechanic that I'd like to see changed from the one that's given in the manual.
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