
May 27th, 2008, 01:53 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Dominions 3 on Dual Quad core machines
Quote:
Griefor said:
While converting the entire application to multicore might be a huge amount of work, I'd think that converting just the battle resolution (which is the only thing that takes a lot of time anyway) shouldn't be that hard. As long as you know what you're doing (this is probably not a good first attempt at multicore usage) and the battle resolution is programmed the right way in the current state.
I mean, think about it. Every turn there is a bunch of battles, and they're all mostly independent from each other. The flow of the program might have to be changed somewhat ( prepare all battles first, then resolve them all), but the subsequent multitasking is basically just resolving multiple battles at the same time rather than one at a time.
|
Nope. Battle resolution isn't independent when there are battles next to each other.
|