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Agrajag said:
I'm pretty sure it won't work.
IIRC Dominions uses tables of prerandomized numbers, and to show a battle again just means starting at the right place in the right table and recalculating the whole thing all over again.
If you simulate more than one battle at once, you can't tell which random numbers belong to which battle, since they'll all be taking random numbers randomly.
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Non-issue--the generator simply needs to pull it's seed from thread data instead of global data.