Quote:
DonCorazon said:
I wish I had the patience to play SP to try out some of these spells, but I get bored around turn ~20 so end up doing my experimenting (or more often, getting experimented on) in MP, sometimes with disastrous results.
|
DC, the trick to testing things out efficiently is modding. Mod the spells you want to use down to research level 0 so they will be immediately available on turn 1. Then start a game with that mod and the nation/age you are playing. For summoning spells you can even mod down the gem cost to 1 (i dont like to do that for battlefield spells since it doesnt give you an accurate fatigue result).
And then you can change this mod on the fly as your game progresses. So if there is some new spell you need to test, you just add it to the mod, open up dom3 and then play the game. On the next turn it should update, I think.