quote:
Originally posted by oleg:
I ran into a curious situation: AI builds a lot of infantry on all its colonies and it is very hard to take them over, but had only weapon platforms on the homeworld ! One sneaky transport was able to conquire it - several military ships with weapons served as a decoy to draw fire.
I think it might be agood idea to boost militia - conceivably it will make taking AI homeworlds (and homeworlds only !) harder in case of AI troop building blunders.
New unit_building.txt file should solve this problem though...
Ya, the current AI's will build troops on the homeworld, but may then carry them away and not replace them. As you say, adding entries to unit_building.txt to maintain homeworld garrisons will help. Some time after 2.2, when I add these to the AI, I may start getting feedback that no one will ever take a homeworld because of the mobs of weapon platforms and armies on them.

We'll see.
Your idea to increase militia strength a little makes some sense. A small ground force should be able to take an ungarrisoned colony pretty easily, but not one with a really large population. However, the problem there comes from SE4 - it automatically regerates militia every combat round, and in Proportions, combat is intentionally slowed down so that it will often Last more than one round. It seems to me that pretty much means militia should be kept pretty weak, although I suppose it could use some testing and experimenting.
PvK