Re: Troops in Proportions Mod
I've got an idea for Air Superiority, and while I'm awfully confident most of my logic is sound, I'm not sure these component abilities are 'live' in gound combat.
<wacko theory>
The flight-vehicle-size needs a special cockpit, this cockpit is the only ground component with standard (non-phased) shields, and it has a <blank>load of them. This keeps regular ground units from being able to do much damage to flight units. But enough peasants-with-rifles will still toast a small number of flight-type units.
PPB-type ground weapons (the only things that can hurt flight-type units) do very little damage, because they are highly specialized, but all flight-type components have almost no damage-tonnage. Flying machines _are_ inherantly delicate, after all. These are AAA weapons, and are awfully poor against non-flight units.
Flight-units can have AAA (which means they would do very little damage against ground-type units), as interceptors. Or they can have regular-type weapons, as gound-support flight-type units.
The flaw I see, with this, now is that shield-skipping (ones that skip _all_ shields) weapons will be inherantly AAA. Not sure what to do about that...
And, oh yeah, no troops have engines... so maybe all flight componets would be engines, and AAA would be direct-damage-asainst-engines... Would that skip the altitude-representing-shields that are part of the flight-type cockpit?
</wacko theory>
The way that the to-hit bonus form air-units would be cancled out by a to-hit bonus form other air-support units might be a more elagant solution. But the only reason I plat SE IV (g) is because I dig the complexity-approaching-convolution.
Ground Troops with Boarding Parties? Sounds like a real good time!
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