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The QNP are a real pain in the ***. Unless one researches propulsion and steller harnessing to get the sail, it's not worth getting larger ships for quite some time, as you'll end up filling 50 or 60 percent of it with engines. Just a thought...
The thing you might notice is that you are spending the exact same fraction of your space on engines whether it is an escort or a Battleship.
50% engines makes for a very fast ship: 8 or 9 movement with ion drives. For the larger ships in your fleet, sacrificing some of that speed can leave you a lot more weapon and shield space, while saving you thousands in radioactives.
The key to QNP is finding a balance of speed vs strength.
My dad likes to go all out on speed, and has an average ship speed near 11 MP.
I like to use slower ships, with moderate weaponry and huge defense systems. 5-6 MP is good for most of my ships.
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Just as I was about to quit, I started to ponder the end game of such a mod. How do you end your empire? A pirate really shouldn't have aspirations to conquer the galaxy...that would be too much a bureaucratic nightmare for his simple, unintelligible ways. I suppose I could start dropping troops on worlds, but after a while I wouldn't be a pirate anymore. Just curious as to how you advance the empires you play.
I suppose the pirate's goal in life is to become fabulously wealthy and famous. Buy yourself a Luxurious Space Yacht, and a starbase-sized Mansion overlooking the 5th wonder of the galaxy.
Lead raids on unsuspecting creatures, and make yourself a personal zoo. Ensure that the dread pirate (insert name here) will be know throughout the galaxy for millenia to come!
Amassing a billion dollars worth of treasure would be a place to start!
Hmmm. If the AIs are sucking, there are a few things to try:
- Disable Quantum Reactors. I believe the CD Version has the prices higher than normal, and would account for much of the sitting around.
- Repatch the original AIs using my newest AI patcher. The way that racial trait purchases are made has changed, and in a number of cases, the AIs may not be getting the normal trait.
- Add the TDM AIs, using the AI patcher. This will definitely increase the difficulty, and the activity level of the galaxy.
Regarding the neutrals, I don't recall if I ever used the AI patcher on them. I never really considered using them.
Using the patcher should get them to the Space Age.