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Old April 24th, 2002, 08:22 PM
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Jmenschenfresser Jmenschenfresser is offline
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Default Re: Pirates and Nomads opening strategies

I will learn to use the patcher, Obi-wan.

I checked and all of the AIs did have the normal trait. Go figure. And I plan to add the TDM tonight.

Just another word about the QNP and pirate play. After a while I started building fleets of fast and slow ships. The slow ships had movement of 4 or 5, but were loaded down with shields and some moderate weapons. The fast smaller ships which moved at 11 or 12 had the pirate boarding parties with little or no shielding and no weapons. The big slow ships gave the enemy something to shoot at while the fast ones zipped in and boarded the enemy vessel. I doubt my bigger ships could win a battle on their own.

And I still don't quite understand the analyze estimate. I captured a colony ship from the Eee. I already had captured a colony ship from the Eee and got their gas colonization tech (though it didn't help at all). When I looked over the analyze possiblities, it said "minor" although I had everything the Eee ship had. So I just scrapped it. I suppose had I analyzed it, my question would now be answered, but then it didn't seem important. Now that I am at work and fatally bored, it seems all important.
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