Re: Lords of Civilization
Twan:
You forgot about size 6 tramplers for Hinnom, tramplers with decent morale, MR and horn blowers to boost the morale.
Great units for early game [so no points wasted for awake SC, not even dormant one], great mid-game [thugs], great end-game [uber powerful summons, try to beat stealthy seraph assassins]. And well, they can also wish for seraph if they want to.
I haven't tested MA or LA, so can't tell anything about them. And argument that powerful nations have problems in MP is simply out of place. I have no fun of trying to compesate for weaknesses of my nation with lack of starting position and diplomacy. Like good nations were forbidden to do that too...
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