Quote:
Aezeal said:
The mages aren't that impressive are they?
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They are not excellent but good.
Ashdod :
The capitol mage isn't very good (only 3 levels) but one/3 has S3, and of course all are thugables.
The armored thug has 2 levels, fire earth or astral.
The best non capitol mage (zamzummite), is h1 + d2/e1 + 2? with possible access to death 4 (1/12). It cost 310 gold but is sacred, so no more upkeep than an Arco astrologer (having one less level and capitol only) or a Ctisian marshmaster (same level and access to death but weak water/nature magic instead of fire/earth/astral for the other paths) -to take 2 mages based nations in example- and not far more expensive than not thugable mage/priest of many nations.
And if you don't have gold to recruit them everywhere there is sage with 2 levels (s2, e2 or f2) and +2 research bonus for 175 gold.
Hinnom :
Capitol mage with h1+ blood 3 + another path 3 (possibly astral, or fire, earth), cost 500 gold but sacred and excellent thug with fear and 66hp.
Armored thug with 2 levels + b2.
In all forts :
A 150 gold sacred blood hunter with b1 + 1 random.
2 level 2 mages costing 125 gold (one with nature one with elements or astral), one of them is healer, the other a good fortune teller (10)
120g shamans with e1 d1 n1 but with a research mallus
(all of course having 20+ hp, up to 66 for the capitol only balz)