quote:
Originally posted by rdouglass:
In SE or in real life, technolgy almost always wins. Period.
(notice I said almost.....)
No disagreement here. I am not trying to say that you can somehow develop a magical fairy dance that will allow your low tech escorts to overcome their high-tech bettleships. But I am simply saying that this is not a weakness of the game.
The fact that you have maximize your ability to hit your opponents and minimize your opponents ability to hit you is completely normal and expected for a combat simulation game, because it's true of real life combat. Where I disagree is with the belief that this somehow controls your choices in the game setup and forces everybody into some vanilla flavored empire. There is plenty of variety in how you get there. The trip is the thing, not the destination.
Since experinece, ecm, and combat sensors are the heaviest inluence on these factors, and they are all achieveble by any player given time, they aren't race specific.
The racial characteristics have an influence, but proporionally less of one. So that given equal amounts of tech controlled to hit bonuses, you can overcome a racial controlled to hit deficit though superior numbers, or in some cases superior tactics.
The science is the way to not lose. But to win, you must have the art.
Geoschmo