Re: What could we steal from other fantasy games..
			 
             
			
		
		
		
		I tend to agree with weimaar. I find item forging in MoM far more interesting and immersive than in dominions. Then of course there may be a lot of balance issues with this one approach. 
 
I also think many items descriptions are strange for items you just created. 
 
I mean, if I'm a quasi god and forge a relic I can't see why its description say its a legendary item someone else has made (what all artefacts description do). For me there is a thematic inconsistency here. 
 
Anyway as designing items is a too big feature for dom 3, and changing all descriptions too much work for no gameplay addition... and as dom 4 isn't planned for the moment, I'm fine with items are they are. 
 
ps : the best system for me would combine the two approachs... 
 - generic pre-made non unique items for low levels gear and boosters 
 - unique legendary items of the past not available from construction (they are already made) but from summoning schools   
 - designing some national non unique items (with a limited number of items models slots for each nation, and powers dependant on research in other schools) as mid-late game construction school power 
 - designing relics (with the pretender himself forging) as the endgame construction school power 
 
And as soon a national item model or relic with done powers would be made, these powers would stop to be available for other nations/gods designed items, so item variety and race to endgame construction would be preserved. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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