Re: What could we steal from other fantasy games..
			 
             
			
		
		
		
		I agree about official in-game diplomacy. Another good thing would be a possibility to save (at least) diplomatic messages for future turns. So players could remember exact terms of their agreements. 
Another one - though I don't think it's possible under this engine - would be a possibility to order commanders to move into remote provinces which would take more than 1 turn... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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