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weimaar said:
Christoffer, giving people the FEELING of them being in charge is one of the most addicting and fun features one can add in a game. Being able - as a player- to tinker with magical items is a very very "empowering" thing. If you remember, half the reason one played master of orion 2 was the possibility to (even if it was completely unnecessary sometimes) design the ships. It made a unique game absolutely fantastic. Dominions 3 has the same potential.
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yeah but you forget you could design a ship that could single-handedly take out hundreds of all the best things the AI could throw at you. All you had to do was combine two pieces of technology (I can't remember what they were called now) and you'de get 10 free turns at the start of every battle.
with the ability to design magic items all the players would quickly find the most exploitable designs and the great diversity of magic items would collapse to just a few that had to be used in order to compete. in practice the diversity of the game system would actually be reduced by designable magic items.
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sector24 said:
...He ranks up there with Gary Gygax and Wikipedia as far as rewriting history goes...
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I LOL'd. But hey, I love wikipedia! are you referring to the vandalism? Or simply the different perspective wiki offers on history?
Any _contemporary_ historian worth their salt will tell you history is subjective, and has commonly been written from a top-down perspective. There is a lot of effort today to capture history from other perspectives. Voices of the subaltern and all that. In reality, wikipedia is criticized for silencing subaltern perspectives, because it takes a certain expertise to use it that many of the "subaltern" (itself a subjective signifier) do not possess.