Re: What could we steal from other fantasy games..
			 
             
			
		
		
		
		Boosters would be the main problem with some kind of generic in-game item design system.  
 
Just create a 1S booster for every slot... 
 
Even for more combat oriented items, one of the main hassles with kitting out a SC is covering all the vulnerabilities while still having enough offense. With a design system it would be worth it to cover all resistances, boost Protection & Defense, boost MR sky-high, add luck, ethereal, etc 
 
There's a reason there are only a few ways to get many of these traits and why you have to devote a whole slot to them. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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