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Old May 31st, 2008, 06:18 PM
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Twan Twan is offline
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Default Re: What could we steal from other fantasy games..

MoM has never been a game balanced for multiplayer. (hum not, in fact it could have been one.... as I doubt anyone would have been able to find the time to forge one uber MoM item against human opponents, remember the dozen of turns to make anything good)

Anyway, designing items doesn't mean no restrictions, and unlimited power for a done item.

Things like magic paths boost would have an hard limit with a limited number of cumulative effects no matter where the item is.

And there would be also soft limits, like different costs for the same powers on different slots, so if you want to enchant offensive items with defensive powers to cover all resist it's an huge investment ; and of course another soft limit would be research in appropriate paths needed to make each power available.

It's not hard to design a good and balanced system, just perhaps too much work for what it would add (and compared to the interest of UI improvements dom4 may have if its made one day).
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