Re: Nation without recruitables
Just got back from travel and catched up the thread...
Aezeal> tried your file and when i try to select a nation to play it came back with an error message: "myloadmalloc: ./mods/./Nomads and genies/EA_djiniibad_icon.tga" (im doing something wrong?)
I like the idea of some "generic" indys in the starting province... it would give a better feel for what i´m trying to do....
On an side note: would be too hard to do this in dominions 2? I ask because i only play dom3 in my main machine, as my notebook only can handle dom2...
I´ll reread the pdfs and see what i can do...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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