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Maraxus said:
Ah, okay, I think I mixed up the preaching with the blood-sacrifice rules a bit. 
I would say, he needs body etheral (and thus personal luck) to expand into indies but he still is an option as awake early-game pretender (btw I usually play with indi strength 7).
The question is, whether he is fixable overpowered (read: slightly to strong) or unfixable. I think, it's clearly the first, you just need to tune it down a little bit, or increase the price somewhat and it should work.
Decreasing the initial dominion to 2 would clearly be an option. Even base dominion 3 would make it "still powerful but probably okay", my guess.
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Ah, some solid advice. Yeah, I was thinking of simply lowering it to 2, since I do now realize that the potential spread of faith on a mobile unit can be quite powerful (I've primarily played with immobile pretenders, with high Dominion (6-8 minimum).
While it's entirely possible to do a potent pretender still, lowering it to 2 will be more or less the same as increasing the point cost. I'd even be willing to consider lowering it to 1, to put it on-par with other base human pretenders.
What would be the base cost of increasing Dominion from 2 to 4 and 1 to 4 respectively? I know it increases by 7 every time, but is that counting from 1 or from whatever base a pretender have?