Re: SE4 Strategy - An Art or a Science?
Talenn,
I don't think Askan has even tried to make the point that there is only one best weapon. In fact he has as much as stated it really doesn't matter what weapon you choose, that combat is driven by the various attack and defense bonuses.
While I can see Askan's point has some merit, I can't agree with yours at all. You can do a spreadsheet and calculate which weapon has the highest damage to weight ratios if you want. But I disagree that that takes any element of choice from the game. There are enough differences among weapons in cost and amount of research requiqired to allow for plenty of variety.
Askan's point is about the fact that regardless of weponry if you want to succeed the races that get have the offensive and deefensive bonuses will have the early advantage, and those that get to the ecm, Cbt sensors, and stealth and scattering armor first will have the most sucess. That's an argument I can't really disagree with, but I don't think it's one that forces people into one choice in weaponry.
The fact is, and I think Askan would agree with this, that given a similer base starting point of these combat modifyng techs, there are numerous other decisions in ships design and strategy taht all have their various tradeoffs.
I have said it before and I'll say it again. Many people have complained about the lack of weapon balance in this game. Many have dedicated to "fixing" the problem. And as of yet I have not seen any mods that are any better than the stock game in that respect. If someone want's to show me one, I'd be happy to play it.
Geoschmo
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