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llamabeast said:
I believe all the pretenders have MR 18 without exception, so you could just give him that.
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Yeah, thanks a lot. I just noticed. I have no idea how I could've missed that.
So, this is how it stands right now, unless someone pulls something really drastic out of his behind.

If all the others were drafts, then I guess this one is 1.00.
The Ecclesiarch Screencap
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Aezeal said:
fear is really only for very very fearsome creatures just not for humans he really shouldn't have it. This person is only fearsome through what he commands and his armies etc (your example only clearifies this) but that is not what the fear thingie is about. All armies in this game would generally be considered a thing to fear really but that also is not how fear is in this game.
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I think you are somewhat stuck in the, pardon my language but, "infantile" stage of assumption that fearsomness somehow equals uglyness or spouting horns, a tail and breathing flames. While undoubtly these things are scary in themselves, it's not necessarily what constitutes a fearsome effect. If it was, how do you explain
THIS ? (Den lagerarbetande munken broder Truck). Yes, this character is decked out in a number of stars here, but if that's "also is not how fear is in this game", then how does it actually work? Clearly, my friar isn't spouting horns. He's simply become an imposing and generally badass person through his years of strife. He gives the impression that he's not only got the power to rip out your throat and shove it up your rear-end, but he also gives the impression that that's exactly what he's going to do.
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Aezeal said:
awe.. could be for humans and considering his "flavor" you could do it (I wouldn't though), if you insist on using it I'd not go higher than Awe +0 (only very magical and beautifull creature shoud have higher awe in dominions.)
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I could go along with this. But fact still remains; He is a very magical and demanding figure. He can't be considered a "base" human anymore. For all intents and purposes, he is a vessel of a higher will or "possessed" by a spirit, be it through the same means of which empowered the Giant Idol pretender or the possession of the Oracle or the Fountain of Blood.
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Aezeal said:
Holy 4 is already VERY VERY high and hardly ever seen in the game so I'd really lower it to that.
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Yes, but it's already been settled. Twice. The very lowest he could possibly go is 5. The prospect of a prophet of 4 + 1 Priest Level is downright
heresy to the flavour and fluff of the character basis.
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Aezeal said:
as llama said MR 18 is standard for pretenders and sort of needed else it'll become magixd to death to fast.
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Yes, yes. Duly noted. Why repeat it if Llama said it? Anyway, it was just me that didn't notice, for some reason, despite having 3 other pretenders in front of me at almost any given time.
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Aezeal said:
Lowering his base dominion is not what I'd do, a very holy thingie pretender usually has high base dominions (I'd sooner get this higher instead of the holy 6)
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As noted.. what? Four times? Now, that's not an option. For balance reasons, his dominion had to be dropped, unfortunately. It does fit a bit, however, since while imposing, his range is limited. While a Titan's influence may spread far and wide due to a variety of circumstances, a human can only be seen and heard so far.
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Aezeal said:
for a holy person pillage really shouldn't be there in this game only the most wild or evil pplz have that, most pretenders are a bit neutral so you can RP each way.
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Good and Evil are viewpoints. I'm sure that the people "back home" don't mind my pillaging. You can choose to use it or not, if you want to maintain your neutrality. Just because he CAN pillage doesn't mean that he MUST. Patrol can just aswell be considered a purely good act - caring for your people, nurturing them and keeping them safe from harm. Yet you don't complain on part of the players that want to be "Evil".
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Aezeal said:
healer 20 or 50 is a much more common and more logic choice for a holy man, though not for an iquisitor I must admit
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Yeah, I considered healing, but I opted not to. I didn't want to make the list of bonuses too long and then have more or less all of them be very small. I'd rather have a smaller list of stronger "flavour" abilities.
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Aezeal said:
I'd not use gluttony for his retinue but rather the command to summon like 5-10 units on battle start and a same option to get them via a regular summon command (seem fitting that he can convert pplz to become holy avengers/inquisitors or whatever) seems more thematic.
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I did consider that too. I decided not to, since it'd mean that a number of units simply went 'poof' after combat, be it militias or inquisitors. Gluttony was added to put an emphasis on the fact that he has a retinue, explaining why he's got Pillage, Patrol and, in part, Fortune Teller bonus.
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Aezeal said:
Ps standard human encumbrance is 3 not 2, 2 is only for barbarians and lion tribes, pplz living in the wilds running all day so having better stamina, your pretender doesn't seem to qualify.
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Wow. Such good luck that he's not a standard human, then?

As explained. Several times.
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Aezeal said:
The fire sling is a nice but IMHO not really a weapon for a pretender , maybe you should just mod a nice weapon, some sort of fire staff, or just have him throw fireballs. or undead repelling water (some commander has that and I've always thought it was a nice feature)
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Really? If you could find the name of that weapon (undead-repelling water) I'd be eternally grateful.

I've been trying really hard to find a fitting stock weapon for him. I'm not to keen on adding a quarterstaff or something like that since it wouldn't fit his fiery-hand-like attack animation.
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Aezeal said:
The immortality thing also doesn't seem to fit your description though (sorry) since you say a new one comes.. but if he's immortal he'd have all the old ones afflictions etc.
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The Immortality ability is just an ability in itself. What he's got isn't actual immortality, as explained in the text. The carrying-over of afflictions (should he ever accumulate any) is easily explained; The "guiding" pretender carries the afflictions with him across previous incarnations.
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Aezeal said:
To solve that you could make an immobile pretender which can have the command to summon this unit (if you make it unique) it'd fit your description more.
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I like the idea, but then I'd end up with either two very powerful, basicly, Pretender-units, or one very impotent immobile pretender. Neither is very appealing.
