quote:
Originally posted by geoschmo:
I think with the size of the user base on PBW, there may be enough of a demand for a "Human only" mod. I could be wrong, but I present as evidence that the "No-AI" mod is one of the most frequently used mods for PBW games.
Of course that is a far cry from the general use that a good single player mod like TDM gets, but I think it might be worth giving it a go.
I am getting a little off topic of this thread though so I think I will start a new discussion.
Geo
I think a human only mod is an excellent idea. I was looking for your new discussion but couldn't find it
I build valuation models for a living and was speculating about using Present Values to analyse the tech tree. I could build a complex model using resource/research costs, current research/resource production and expected growth (and decline because of maintenance) of these parameters to work out say the present value of capital ship missiles 2 vs the present value of point defence 3.
Don't know if it would be useful but it would be way cool
Askan