Re: Modding shortlist
I don't have time to curate such a list atm, but would be happy to do so in priciple, maybe a month down the line if no-one else has done so.
The crucial distinction we'd need to draw, I think, would be between requests for modscript implementation of existing functionality, and requests for new functinoality.
All else being equal, a mod script command to implement an existing game feature is going to be pretty straightforward.
New features may be more entertaining but in any case are going to take, all else being equal, a lot more work to implement.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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