Re: OT: HOMM V
ghost,
galciv looks like a great game, but it just misses these little things, and has these little superfluities, and little inconsistencies, and they all add up to make the game experience not enjoyable at all.
I already mentioned the ship design hardpoints are kind of just slapped on there, not even symmetrical.
also, why do the planets have little squares and I have to choose were I place buildings? it is completely irrelevant where I place them; I'd be better if they just had a skyline or something that built up as I built more stuff. It'd be a lot better looking.
and the "tech discovery" screen is complete crap. on Alpha Centauri you got a pretty well done and witty little cut scene. A lot of AC was pretty good, with good humor, for that matter. On GalCiv you get a robot that looks evil for evil races, good for good races, and neutral for neutral races, some crappy background music, and about the gayest quip imaginable on the technology. Monkeys on typewriters could have done better.
GalCiv nailed the elephants, but got ate by ants. They just didn't hit it right, i'm guessing the only reason it is successful is because the number of titles in outer-space 4X is countable on one hand (at least for # of titles in the last decade).
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