Re: What could we steal from other fantasy games..
A waypoint system would be great both to reduce microgestion for long strategic moves over several turns and to allow interceptions inside a done turn (if each commander do one mapmove, then another, etc... someone moving to a friendly province just having the initiative for each of the strategic impulses ; so an unit going 2 or 3 provinces away can be stopped before the destination if a province it crosses is attacked).
But waypoints may pause problems with the huge number of commanders in late game as for each several provinces numbers would have to be stored. It would be sad to make commander caps smaller when one of the strength of the dominions engine is to allow massive games with 50+ players (a feature that must be kept for dom4 if it's made).
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