Re: Thoughts on balancing MA Man
I've played MA man on MP.
Xietor is right that Man has a lot of deficiencies. Crones aren't quite good enough air mages normally, and the storm-storm power wrecks the longbowmen. They've no great thug tactic - Lord Wardens fall short. They've poor bless tactics, as Wardens are really expensive for what you get - mediocre HP, snail speed movement, unexceptional stats. KOA are horrendously expensive, and still die like dogs when mid-level battle magics fly. Magic paths are limited. Nature can eventually get Death via lamia queens, but it's too little too late.
Your pretender points need to go on good scales, and rainbow magic picks to cover weak magic paths. You might also want your pretender ready for combat ASAP in case you get rushed.
Man makes quick work of independents, and are reasonable in the early game where the longbowmen are awesome. After that, things go rapidly downhill.
Most of his suggestions are fairly sound. I would dispute the need a mapmove 3 leader though. It'd be funky, sure, but Man is an air nation that can make flying boots.
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