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Old June 3rd, 2008, 06:37 PM

K K is offline
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Default Re: Newbie Questions: Leaders & Terrain &&&

Quote:
jfp3 said:
Hail Gents -- another couple of questions for the Community.

1) Do leaders with of a particular Race receive a benefit when leading troops of their own Race? I know Undead do, but I'm wondering about the others. In that case I would know to build a lab and make a leader for each Race type in my game.

2) Is there ANY effect of terrain on combat besides the minor one which seems to affect both Attacker & Defender, thusly canceling each other out? I may have read wrongly in the StrategyWiki, but that seems to be the case.

3) How quickly do most of you start constructing Items for your leaders? I started about 20 or so turns into my current game, as I didn't even remember about them right away in my zeal to expand my Dominion.

4) How quickly should one designate a Leader as a Prophet? Can you designate another if he/she dies?

5) Do most of you do "interlocking" Fortresses? Where you build as many forts as possible but with a minimal buffer between to prevent "overlap"? Is there ever a case to build a string of Fortresses right next to each other in a suitable place like a mountain range pass?

Lots of questions I know, but hopefully some answers so I know whether to start a new game tonight or not heh.

6) Speaking of which, will the new patch kill an old saved game?

Thanks again Gents!
1. No. And by the way, you need undead leadership to lead undead. It doesn't give a bonus or anything.

2. Swamps add fatigue each round of combat, but that's the only combat effect of terrain.

3. I usually wait until Construction 4. Unless you have units that are recruitable as good Supercombatants (SCs) or thugs, or an SC god, then waiting is better because good items cost as many gems as bad ones (but are cheaper in research).

4. ASAP, unless you get SC units or have a chance of summoning an undead leader (undead priests can summon undead).

5. I've done both, depending on my money and available troops to defend those fortress. Don't forget that once q a fortress is taken then you have to take it back, so too many is actualy a liability.

6. No, it shouldn't.
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