Quote:
NTJedi said:
The reward should be scaled based on the current game turn, something like 10 random gems on turn_10 and 70 random gems on turn_70.
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But think about that, really. Say on turn 30, the DM is worth 30 gems for the prize. How many gems do you have on a decent thug at this point? If you're only hitting a few choice slots, maybe 20-25 gems? Would you really want to risk that thug for a 3/2 payout with 6-8 other people competing for it?