Thread: AI State.
View Single Post
  #4  
Old April 24th, 2002, 10:31 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: AI State.

Rollo - I've been catching some AI's in other states a lot more frequently recently (try watching the orks in a few games - I've seen them in explore, infrastructure, and attack more than anything else).

PirateRob - What you were asking about does work, but it is very slow making any progress at it, making changes based off of a single game frequently only causes problems, you almost need to use a statistical model using many games to determine problems. Whenever a new tech is added to the que, it is chosen from the branch that corresponds to the state that the AI is in for that turn. Can throw the AI off a bit because it could go through attack, explore, infrastructure, and defend states with the state changing each turn while at war and attacking thier enemy. For an example look at the Krill and Orks in the TDM-Modpack, I have them shifting research priorities based on thier state. It does make them do some odd and surprising things occasionally
Reply With Quote