Re: Dominions Nations Evaluations ;)
Caelum is a nation you should avoid playing as your 1st or even 2nd/3rd nation. Hence low marks in ease of learning/use, this is mainly due to its flying units take some getting use to, the early game use of mammoths takes practice as well and learning just how good your troops are in cold 3 dominion.
EA Caelum
Early Game Strength 5
Mid Game Strength 4
Late Game Strength 3
Ease of Learning (SP) 1
Ease of Use (MP) 2
The great advantage EA Caelum has is Eagle Kings which is a excellent recruitable SC, with perfect paths for self buffing. It does however lack some magical diversity and requires luck in site searching unless you take a rainbow pretender.
MA Caelum
Early Game Strength 5
Mid Game Strength 3
Late Game Strength 3
Ease of Learning (SP) 1
Ease of Use (MP) 2
Ma Caelum is probably the weakest of the 3 ages, lacking the SC's of the EA and the better magical paths of the LA.
LA Caelum
Early Game Strength 5
Mid Game Strength 4
Late Game Strength 4
Ease of Learning (SP) 1
Ease of Use (MP) 2
I think LA Caelum is the strongest of all the ages, such a shame it shares the age with Ermor and Rlyeh. The Harab Elder is a fantastic mage with strong paths in A, E and D. This gives LA Caelum some serious power in the endgame which is lacking in the other 2 ages. The earth forging bonus is better than the MA's water forging bonus as well.
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