quote:
Originally posted by Phoenix-D:
"Hmm, ok. Well you could make a mod where you didn't buy multiple engines, but you bought different sizes of engine, and the max number of engines per ship was always one."
In that situation the abilities might actually stack. different abilities. The only solution would be to make them all the same family, then put some items of a different family between each one. The strategic engines, perhaps.
I guess I wasn't clear. They might stack with different name (I wouldn't expect them to), but that'd never happen. I meant that all ship sizes would only be able to mount one long-range engine component. Max engines := 1. You'd just probably want to put a larger engine on a larger ship, if you want to include pseudo-Newtonian movement. If you don't want pNm, then it's just Long-Range Engine I standard movement := 2, Combat Movement := -1, etc, or whatever.
PvK