Quote:
JimMorrison said:
Taking EA Abysia as an example, 6F gems per turn, if it were bumped to 30g apiece, that's an extra 180g/turn if they decide to alchemize at the start to get a faster start. 4 turns of that is basically an extra fort, while someone who has no access to F gems has no viable option whatsoever in that department.
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Yeah, because EA Abysia is clearly a powerhouse already. Clearly we wouldn't want to overpower them. Better make Astral gems equal to the new, useful rate, because the Astral path, as we all know, is basically useless in the early game and quickly loses its appeal once you reach the end game. Perhaps one or two useful items and they're mostly cross-path, no SC buffs to speak of, and nothing else to use the gems for.
Gems to gold helps in the early game. It won't matter in middle and late, except if it helped you get there. Nations who get only or fire, only earth or some of both would benefit the most, of course. Nations such as EA/MA/LA Abysia, MA Ulm, EA/MA Agartha, MA Marignon, EA Atlantis. Most of them are considered weak. Honestly, I don't see why other gemtypes should be made equal.