quote:
Originally posted by Phoenix-D:
That would work for strategic, but I don't think afterburners, etc count as engines.
EDIT: just tested it. They don't.
Large fighter in Proportions. Max 6 engines. Added 7 small quantums, error. Added 7 Afterburners, no error. Added so many afterburners the fighter was too big, still no engine error.
Ok, but adding extra afterburners also has no effect, so all you're doing is creating redundant components.
However (and maybe this is what you meant) the problem could be, depending on how they add, is that even with different named engines, all Combat Movement components might just use the highest value, in which case the -1 combat move to offset the +2 standard movement might vanish when a +X combat move component was added.
Seems like it's about time to test that out, rather than wondering, though. I'm trying to get Proportions 2.2 released at present - anyone feel like testing these stat/tactical engine ideas?
PvK