Quote:
Amhazair said:
That sounds suspiciously like the bug that surfaced in the latest patch giving issues with mod nations. Try activating your mods in a different order, that worked for some people. You can find a discussion of that bug in pages 130-131 of the bug thread.
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I know about that. I think it's "just" memory allocation problem. There's only so much space reserved for magic paths, and now it's starting to run out.
I doubt changing the order of mods really fixes anything. At most, it will change the order the magic is allocated in, and affect different creatures.
The log file gives warning when the paths don't show up, but I don't know what this means:
***** Warning: out of spellab