Quote:
Twan said:
Quote:
Originally Posted by quantum_mechani
MA Arco 3 5 4 3 3
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Strange to give a better note for Arco's midgame than early or late. Especially a 5.
Arco is clearly weaker between the moment when elephants become obsolete (because ennemies use MR spells, thugs etc) and when the level 8-9 extremely powerful astral spells are researched (and diversification to death or other thugs summons achieved).
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I think it all hinges on where you call midgame. The elephants give them early stregth, but they really hit the peak of their power when they get mind hunt/soul slay/evocations. Normally, this power continues into the late game, but they have a fairly serious weakness there of fragile mages.