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Old June 8th, 2008, 02:01 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: The (not really) Official Endgame Summon Threa

Hmm... a Roc, hmmm?

With a wingspan long enough to blot out the sun, maybe they should autocast darkness. Of course, with air magic, they'll be tough to get for the races that really would benefit from them, at least the ones I can think of. Shinuyama, Yomi, Atlantis, etc. Still, it might be interesting, though certainly complicated and possibly work too much against it... Though...

Idea 2: Talons. Why restrict yourself to two claws when you have a bird bigger than a 747? Rather, something big enough to carry off elephants, and maybe even whales? Take a penalty to damage, but give it eight attacks like a kraken? Haven't thought out the mechanics too well, so not sure about the idea, but the thought would be that their claws are just so big that each talon is a threat.

Idea 3: Auto-summon in combat djinnis. i don't have my inspirational source before me, but hark back to the tale of Aladdin. To quote a hurridly googled play:

Quote:

Princess Heng O: I have made up my mind, I shall own this egg - whatever the consequences. I shall use my magic ring to summon its Djinneya! (rubs ring.)

Gong. Enter Djinneya: What does the Princess command?

Princess Heng O: This pagoda lacks one thing. Bring me a Roc's egg!

Djinneya: (flies into a rage Foolish woman, do you demand the source of all the race of Djinns - to ornament your ridiculous pagoda? (Gong.) Lo! Your pagoda and garden and your treasure have vanished. You shall have your egg. Exit.

There's a certain national summon recently added, that comes with four companions. I'm not thinking something as powerful, but definetly more numerous. A bird that auto-produces its own raiding force upon entering battle, losing them upon ending the battle. Make them a meaner, burnier, more magical version of the army one might get from hidden in snow. So something that would be threatened by a serious army, but is more than capable of taking on good pd that has some support from mages and soldiers... Disappearing afterwards, they wouldn't help with any sieges, or be deployed elsehere.

If you're looking at the rukh:
http://en.wikipedia.org/wiki/Roc_(mythology)
there's also the Simurgh:
http://en.wikipedia.org/wiki/Simurgh
The Simurgh is practically written for Dominions, with a lot of its traits easily translated into the game using existing features. Though I'd make this not have air paths, perhaps nature, water, and holy, and unique, with the roc repeatedly summonable, but a simurgh not. She might not be very ferocious in combat, but interesting in some other ways, such as healing, immortality, and some kind of ability similar to Shinuyama's vampire with its sleepy flute. Perhaps some lifesteal to imitate its eating.

I am curious what this 'Ghoghnus' is, especially since I've never heard of it before, and can only turn up four google hits, most of which google won't even offer to translate, but look like blogs.
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