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Old June 8th, 2008, 04:14 PM
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JimMorrison JimMorrison is offline
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
Twan said:
Personnally my solution would be endgame non-SC summons casting powerful battle spells with the #onebatllespell command.

In the spell mod I'm (very slowly) developping, the endgame summons will be spirits with stats like that :

Spirit of Dreams (endgame air summon) hp and all stat (except MR) = 5, only 2 misc slots, but is a true ethearal and has a onebatllespell combining effects of Fog Warriors and a mass Confusion affecting 25% of the squares, also has two precision 100 long range attacks one with aoe 10 false fetters and one with aoe 10 confusion ; out of combat can call phantom beasts and domsummon/summon (a lot of) phantasmal warriors.

It sort of seems like giving such access to massive offensive spells would only erode the value of smaller units even more, making the only viable counter to have a few units with highest possible MR, and pray. It sounds like a cool unit, it just singlehandedly renders just about any conventional army into a complete waste of money, or even worse, a great way to buy the troops that kill your own mages off.
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