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				Amhazair said: 
I'd just like to check with the experienced crowd (that would be you   ) as I've nevered gotten around to using CBM before: I don't suppose any of the magic paths of summonable mages are changed in it?  Everything else I can figure out in the game, and I've seen an item forging reference floating around somewhere I can dig up, but I'd rather not face nasty surprises when I summon certain creatures to expand my magical diversity.   
 
Edit: I'm fine with 7 too.   
			
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 Nope, I have made an effort to not change magic skills of any mages. I also have not made any items harder to forge, only easier, to avoid 'why can't I forge X' problems. Probably 90% of all changes are simply making things cheaper.
Also: 7 sounds good to me.